It's a little vague, but how do you see players working with classes? Is this something that is self imposed on players and how they go about doing things? Is this a thing a GM might give a bonus for if they do something within the scope of their class? How have you seen or intend for this bit to be used?
Had a few rounds of playtesting today- sorry for the rapid-fire updates if you've got notifications on!
The main change here is stat generation- it's now 1d6+3, which should lead to a more dynamic success/failure rate. The numbers are there, at least- I've got more playtesting going on to fine-tune this, though I think we're getting pretty close to as "perfect" as this goofy little idea can get, haha!
Get Thou Hast Beene Called Out
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This download only has two pages - am I missing something or is that all there is? It doesn't seem to explain half of the rules.
Not missing anything! It's an extremely rules-light game, and the rules that exist are all the rules there are. It's made to let you take what's there and run with it!
A quick edit to clarify- the game as written assumes you know a bit of "inside baseball". Which is to say, it assumes you already know and play some TTRPGs and are down to play something small & dumb